And while we're in this occasion, I want to ask something too.Īnyone know how to replace game's original textbox with vnr translation box? I have one game insist in full screen and it's troublesome reading overlap ori and mtl because the latter bg text I set 0% oppacity. You just need to set text encoding to UTF-16. I have tested VNR with PPSSPP v0.9.9 and got it to work successfully with Ore no Imouto ga Konna ni Kawaii Wake ga Nai. Even translation need time to load the t3xt and do the translation, and both process really heavy. To be specific, Visual Novel Reader supports text hooking for compatible game engines using specific versions of PPSSPP. waiting for a while will not hurt, right? And even after it's in ready state, it's safe to observe it again with the same method to see if it's really ready.Īh also, don't use skip too much. Sometimes not responding also occured when you've started playing and it's actually because the loading is't finish yet which is the reason of my method. Just check it by repeatedly hover your cursor on window button and if it displaying name (or glowing blue, usually?) then it's ready. VNR turn out that sakuradite is offline.Visual Novel Reader Lite Server.1 (Windows 64-bit Installer) 149 MB. It's not always five minute, maybe faster. Of course as for wanting to know its status, do not look it via task manager because during these waiting period random click even outside vnr produce same result. Rather than it's not responding and you've to terminate and then open it again, waiting's much safer. Basically just to check whether it's still responding or not. So after click the game like me earlier, just put your cursor above window button and wait. Either that, or it's relying on outdated technology in the OS that doesn't work quite the same way anymore. If the button's name not displayed, it's still loading and if you force it either by launch the game or click random place it'll cause not responding state. What's more likely is that it had hard-coded support for common game engines, and that because it's no longer maintained, those game engines are using newer versions that break VNR. maybe around five minutes? Well, usually after vnr appeared I click on either game icon display, do it just once and then hover cursor above its window button : exit, mini/maximize. It seems some pc unable to hold its weight thus you need to wait. After vnr active "do not click or touch anything" first. When I decided the fixed size and just play normally, it's not stopped anymore.Īlso btw, don't know if it's just me or other people experienced the same. In my case, I keep resizing the game window. As for why vnr stopped midway, from my experience (and it still happens) was caused by the processing.
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